Advanced Role-Play Systems 

  • [EXP] UPDATE 1.4.1075

  • DayZ Colony Community Spotlight can be found in our Status Reports
DayZ Colony Community Spotlight can be found in our Status Reports
 #7065  by Weyland
 
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ADDED
  • Added color grading and viginette in the ingame client settings.
  • Added client settings to toggle 2D map and 3D world markers visibilities.
  • Added a new soundtrack for the main menu
  • Added a server side setting to disable/enable the display of the custom deathscreen. "UseDeathScreen" in the GeneralSettings.json (0 = Disabled (Default) | 1 = Enabled)
  • Added a server side setting to disable/enable the display of the player statistics shown on the death screen. "UseDeathScreenStatistics" in the GeneralSettings.json (0 = Disabled (Default) | 1 = Enabled)
  • Added a server side setting to disable/enable the display of the Expansion News-Feed in the in-game menu. "UseNewsFeedInGameMenu" in the GeneralSettings.json (0 = Disabled (Default) | 1 = Enabled)
  • Added a server side setting to disable/enable the Party Side Chat. "EnablePartyChat in the GeneralSettings.json (0 = Disabled | 1 = Enabled (Default))
  • Added a server side setting to disable/enable the Transport Side Chat. "EnableTransportChat" in the GeneralSettings.json (0 = Disabled | 1 = Enabled (Default))
  • Added a server side setting to show the name of all server markers. "ShowNameOnServerMarkers" in the MapSettings.json (0 = Disabled | 1 = Enabled (Default))
  • Added a server side setting to show the distance of all server markers. "ShowDistanceOnServerMarkers" in the MapSettings.json (0 = Disabled | 1 = Enabled (Default))
  • (DayZ 1.09 Dependency) Added a server side setting to have the territory flag auto deploy upon being placed. "EnableSimpleFlagBuilding" in the BaseBuildingSettings.json (0 = Disabled | 1 = Enabled (Default))
  • (DayZ 1.09 Dependency) Added a server side setting to have the territory flag require a flag item, if enabled you can't remove the item spawned in the flag. "AddFlagItem" in the BaseBuildingSettings.json (0 = Disabled | 1 = Enabled (Default))
  • (DayZ 1.09 Dependency) Added a server side setting to have the territory flag have a flag menu. "EnableFlagMenu" in the BaseBuildingSettings.json (0 = Disabled | 1 = Enabled (Default))
TWEAKS
  • Keyboard and Mouse can be used with Freelook now for the Helicopters
  • Increased the UH1H lift force and decreased the UH1h anti-torque coefficients
  • Increased the MH6 lift force
  • Increased the Gyrocopter lift force
  • Lowered the effect the chain reaction for car wheel suspension simulation will have on helicopters by adjusting the maths for producing lift and friction on the helicopter
  • Increased the engine RPM and engine torque the UAZ
  • Lowered the gearbox ratios for the Transit Bus
  • Lowered the engine torque for the Tractor
  • Reworked the Vodnik suspension, engine and gearbox
  • Changed the chat visibility
FIXES
  • Fixed an issue where the map got closed when you entered a marker name in the marker edit window.
  • Fixed an issue where the chat was not hiding when the fadeout setting was set to 0 or when there was a corrupt client setting file
  • Fixed the "Gyrocopter", you can now start the engine.
  • Fixed the "Vodnik", you can now drive the car.
  • Fixed the Little Bird rotor using the wrong texture
  • Fixed missing View Geometry for the Little Bird and Uh1h
  • Fixed the server setting in MapSettings.json "CanCreateMarker", was not working as intended
  • Fixed the server setting in MapSettings.json "ShowPlayerPosition", was not working as intended
  • Fixed the server setting in MapSettings.json "CanCreatePartyMarkers", was not working as intended
  • Fixed the server setting in MapSettings.json "CanCreate3DMarker", was not working as intended
  • Fixed the server setting in MapSettings.json "ShowPartyMembersMapMarkers", was not working as intended
  • Fixed the server setting in MapSettings.json "ShowServerMarkers", was not working as intended
  • Fixed the server setting in PartySettings.json "ShowPartyMembers3DMarkers", was not working as intended
  • Fixed the server setting in PartySettings.json "EnableQuickMarker", was not working as intended
  • Fixed the server setting in PartySettings.json "ShowDistanceUnderQuickMarkers", was not working as intended
  • Fixed the server setting in PartySettings.json "ShowNameOnQuickMarkers", was not working as intended
  • Fixed the server setting in GeneralSettings.json "BuildingInteriors", was not working as intended
  • Fixed the server setting in GeneralSettings.json "BuildingIvys", was not working as intended
  • Fixed a bug allowing the player to see his own party member marker
  • Fixed Chat not fading out
  • Fixed an issue where you could not click the territory map markers in the COT Territory manager menu to bring up the territrory details.
  • Fixed the UAZ interior
  • Fixed inventory view for KAR Scope
  • Fixed animations/hand positions for various items
KNOWN ISSUES
  • Skins do not persist through logins/server restarts
  • You may get teleported to the client if walking on that vehicle is enabled, this is only a client issue and relogging will fix this
  • Markers don't show on the GPS
  • Currently due to a DayZ bug with loading many mods/scripts, some mod combinations will lead to the server freezing when it reaches server_core.xml. The only fix for now is to unload mods and experiment with load order/removing other mods. Tested mods that are compatible can be found in our discord server.