Advanced Role-Play Systems

  • [**OUTDATED**] DayZ Colony US-3 (Central)

  • US-3 related chat here
US-3 related chat here
 #3633  by Weyland
 Tue Jun 02, 2015 9:26 pm

In the early days of the outbreak, people banded together to form colonies.

As time passed, bandits fought amongst themselves and many colonies faded into obscurity. The only real way to survive was for all colonies to unite under one umbrella. If there was ever a chance to truly rebuild, living under a united front was the only way.

Alliances were formed and peace treaties were signed. Once everyone is living under one colony; The Colony, roles within the community were made available.

These roles were tailored to who you were in your previous life. Lawmen stayed law men, physicians stayed physicians, hunters stayed hunters, so on and so forth.

For the most part, this is an event server with off-event hours format being Player vs Environment (PvE).

Premium Colonists have full access to this server.

Below are the perks of becoming a Premium Colonist

Please note that the goal for us hosting Premium Colonists is to fund this project which exceeds 1,000.00/usd every three months. Money nor servers grow on tree's, please keep this in mind.

We do not want to restrict non-premium colonists from gaining access to events.

As indicated below there are several opportunities for non-premium colonists to gain access to our big events.

Micro-Events and Friday Night Fights are non-transferable for our Token System.

Premium Colonists get:
1. Events: Micro (2-3x/week), Weekly (1x/week), Macro (bi-weekly)
  • If a Premium Colonist is not able to make it, they can pass on their token to a non-premium colonist.
  • If a Premium Colonist isn’t available to pass on their token: Colonist of the month gets first chance.
  • If colonist of the month can't make it, the token will be raffled off via lottery.
  • If a Premium Colonist gets colonist for the month they can hand off an event token if a slot is available.
2. Guaranteed game-server slot
3. Guaranteed teamspeak slot
4. Access to secret donor forum which will have chances for cash & prizes (coming soon)
5. Access to PvE server 24/7
6. Donor Icon + icon of choice
7. Custom designed logo for colony
8. In-game colony support* (limited uses)
    * In-game colony support means that if you get into any situation you can't handle, our Ambassadors will drop whatever they're doing and fully assist you. The limit of usage has yet to be determined.
9. Transferable 20% off on Premium Colonist (1x per quarter)
10. Roadside Repair (when vehicles parts come out and with limited usage)

To become a Premium Colonist with step-by-step instructions click the link HERE!
 #3640  by Weyland
 Thu Jun 04, 2015 3:49 pm

Rules of The Colony

1. Murder
The un-natural death of a colonist will lead to incarceration and legal proceedings. Failure to follow this law will result in banishment of the defendant. Meaning, the character you picked will be permanently dead and a temp server ban will be issued. If you become a habitual offender, temp ban times will increase.

2. Theft
Those found to be stealing will be incarcerated. Judgement will be passed down locally for an undetermined amount of offences. Habitual offenders will face The Counsel.

3. Impersonation
Those impersonating representatives of the law will be prosecuted to its fullest extent.

4. Black Market
Those found to be selling black market goods will be detained, ticketed. Habitual offenders will have to face The Counsel. The following items are considered to be Black Market goods: drugs, prostitution, alcohol (drinking), and human meat.

5. Abduction
Colonist are not to be detained against their will unless its by licensed law men.

6. Disturbing the Peace
If someone tries to spoil someone else's film (which my be licensed by the Overseer before filming), punishments will be handed down.

7. Breaking & Entering
Colonists will have the opportunity to have their own residence. Certain measures must be taken to officially claim a residence. Details TBA.

*The Counsel will be comprised of administrators as well as colonists. Ultimately, they are the law of the land.

Law & Banishment

1. Failure to accept the responsibility of your crimes that will result in a judicial proceeding, the defendant will suffer banishment.

Banishment is defined as a temporary server ban resulting in the permanent death of said character. Upon return a new persona must be created.

2. Judicial proceedings will work as the old laws did.
    a. The defendant will have a lawyer to plead their case and present evidence.
    *Defendant can represent themselves, but the presentation evidence will not be available to them due to incarceration.
    b. The Colony will have a representative to present evidence against the defendant.
    c. There will be a judge present and after closing arguments there will be a dedicated jury present that will be referred to as The Counsel.
    d. If The Counsel is not available, the Overseer will be judge and jury in these proceedings.
    *Once a sentence is handed out, time will be served at the prison island.

3. Those impersonating representatives of the law will be prosecuted to the fullest extent.

Youtube Film Makers

We want to provide an environment for YouTubers to make amateur film. Licensing for film time must be made in advance through the Overseer. The office of the Overseer will declare the area in question as a safe-zone for the duration of filming.
 #3680  by Weyland
 Sun Jun 21, 2015 10:25 am
Colony Constitution

Amendment I: Religion, Speech, Press, Assembly, Petition
The Counsel shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the government for a redress of grievances.

Amendment II: Right to Bear Arms
A well regulated militia, being necessary to the security of a free state, the right of the people to keep and bear arms, shall not be infringed.

Amendment III: Search and Seizure

  • Issuance by The Overseer
    In numerous cases, The Counsel has referred to the necessity that warrants be issued by "The Overseer.” The point of the Third Amendment, which often is not grasped by zealous officers, is not that it denies law enforcement the support of the usual inferences which reasonable men draw from evidence. Its protection consists in requiring that those inferences be drawn by a neutral and detached Overseer instead of being judged by the officer engaged in the often competitive enterprise of ferreting out crime.

  • Probable Cause
    An applicant for a warrant must present to The Overseer facts sufficient to enable the officer himself to make a determination of probable cause. “In determining what is probable cause . . . [w]e are concerned only with the question whether the affiant had reasonable grounds at the time of his affidavit . . . for the belief that the law was being violated on the premises to be searched; and if the apparent facts set out in the affidavit are such that a reasonably discreet and prudent man would be led to believe that there was a commission of the offense charged, there is probable cause justifying the issuance of a warrant.

  • Property Subject to Seizure
    Search warrants can be issued for the seizure of contraband by The Overseer only.

  • Execution of Warrants
    It is a rule at common law that before an officer can break and enter he must give notice of his office, authority, and purpose.

Amendment IV: Criminal Prosecutions
In all criminal prosecutions, the accused shall enjoy the right to a speedy and public trial, by The Counsel, which have been ascertained by law, and to be informed of the nature and cause of the accusation; to be confronted with the witnesses against him/her; to have compulsory process for obtaining witnesses in his/her favor, and to have the assistance of counsel for his/her defense.