Advanced Role-Play Systems 

  • Stable Branch: 0.53 Discussion

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DayZ Colony Community Spotlight can be found in our Status Reports
 #2473  by Weyland
 
Image

New Items:
  • - Crafted Leather Jacket, Pants, Backpack, Shoes and Vest
    - Broom
    - Canoe paddle
    - Lead pipe
    - Steak knife
    - Hatchet
    - Hay Hook
    - Flanged Mace
    - Red, green, blue and gray sweater
    - Red, green, blue, yellow, violet, orange and black quilted jackets
    - Blue, red, pink and black raincoat
    - Yellow, orange, blue, green, red, pink and black armband
    - Khaki, Black, Olive and Tan M65 Jacket
    - Bayonet for AKs
    - Flare gun
    - Ice Axe
    - Field Shovel
    - Lug Wrench
New Mechanics:
  • - Handheld scopes not limited in Y axis.
    - You can use rope, duct tape or wire for restraining other players.
    - You can use blades, pliers, hacksaw and lock pick to untie players.
    - You can craft armbands by shredding raincoats.
    - You can use cooking tripod as melee.
    - You can attach cooking tripod on fireplace.
    - You can pour water, gasoline or disinfectant into any kind of container (except soda cans).
    - You can pour liquids from container to container.
    - You can tan skin using lime.
    - You can upgrade fireplace to furnace.
    - You can use Ice Axe for stone picking.
    - You can sew Leather Jacket, Vest, Pants, Shoes, Hat and Sack from Tanned Leather with Leather Sewing Kit.
    - Construct fireplace states by attachments.
    - Fireplace consuming fuels (heating/cooling fireplace temperature).
    - Heat transfer from heated items (you can heat items in a fireplace and then bring them with you to keep you warm).
    - You can find worms when digging garden plot.
    - Planting in garden plot is less effective in comparison to greenhouse.
    - Zucchini plant, seeds and its growing process.
New Animations + Audio:
  • - Flare gun hand pose & reload animation
    - Water pump water pouring
    - Supersonic crack sound for weapons with supersonic ammo
    - Bullet fly wizz
    - Melee weapons sounds
    - Flare gun sounds
New Locations:
  • - Terra incognita
    - Castle on Skalisty island
    - Nagornoe village
Programming:
  • - New version of BattleEye.
    - Antihacks.
    - Vehicle persistence.
    - The navmesh controller connected to the entity controller.
    - Adminlogs added for private shards (logs connects and disconnects of player, tracks damage dealt from player to player, logs messages sent through chat ...).
Fixed:
  • - Suicide with various items
    - You can not unpin grenade laying on the ground
    - Ghillie suit painting
    - Arrow crafting no longer consumes 2 instead of 1 feather in certain circumstances
    - Deployment of ruined fishtrap
    - Cancel action during digging in greenhouse
    - Fireplace heating process tweaked
    - Effect of wetness on temperature tweaked
    - Handguard placement on AKs
    - Kitchen Knife cannot be placed on back
    - Fish trap deterioration and sardines count
    - Damaged an Ruined texture on some items (book, heatpack,...)
    - Shovel size
    - Clothing sizes tweaked
    - Heatpacks keeps you warm longer, but its longevity is affected by it's damage
    - Gun muzzle flashes
Known Issues:
  • - Server freezes.
    - Character falls/gets stuck after throwing melee weapon during swing/weapon change.
    - Player can't pick up items from the ground sometimes.
    - V3S can clip under ground in certain circumstances.
    - Players are experiencing desync while next to each other/ in vehicles.
    - Items with classnames that are too long aren't saved into the character database.
    - Items in backpack rearranges upon connection to server.
    - Player is stuck in building after reconnect.
    - City/Shadow related client FPS drops.
    - Camera clipping issues.
 #2475  by Weyland
 
red_starz wrote:I'm excited about this new island thing but will my gear disappear when i swim still? :devil:
Didn't lose my stuff when I swam over there. Make sure you enter the water where the ground is flat, not angled. ;-)
 #2476  by Weyland
 
BUGS:

Prison
  • Last flight of stairs to the tower, you will DIE running up them.
  • Catwalk on tower WILL result in borked legs or insta-death.
Firestation
  • Going upstairs will insta-death you
:cry:
 #2520  by RRDELR
 
Weyland wrote:BUGS:

Firestation
  • Going upstairs will insta-death you
:cry:
Not good. Anyone tried to go upstairs? How upstairs are we talking about here? Last floor?
 #2578  by ViqsFromMars
 
I have a workaround for people who are climbing up firestations and/or other high places.
Just use your vault key(deafult "V") to vault(every floor) so your client sends information to server to refresh your location when you climb up, this can save your pants/items from ruining and ofcourse legs from breaking or your character from dying.

As far as I know about this bug it's happening because server doesn't refresh your location and when it does, it thinks that you are still on the ground or floor below you and it results in a fall, which brakes your legs/kills you.