Advanced Role-Play Systems

  • [Experimental] Update 1.0150408

  • DayZ Colony Community Spotlight can be found in our Status Reports
DayZ Colony Community Spotlight can be found in our Status Reports
 #6945  by Weyland
 Mon Feb 04, 2019 1:18 pm
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Hello Survivors,

We have a new, major update for you guys, reintroducing two weapons alongside many fixes.

Most important are improvements to our backup system, which should help a great deal with the existing persistence issues.

Today's update will also enable the Experimental branch for the Server Files. We will have additional communication on the changes this brings shortly.

Please verify your game files before playing the new update, and report all bugs you encounter to https://feedback.bistudio.com/, please.

Patchnotes

ADDED

  • Added: SK 59/66 (SKS)
  • Added: CR-527
  • Added: Hunting Scope
  • Added: Recovery backups to deal with data corrupted during crashes, and user scheduled backups
  • Added: New stream from Kozlovka to Balota
  • Added: Overtime self-closing of bleeding wounds
  • Added: Expanded admin logs (player positions, deaths and received hits)
  • Added: Script versioning to prevent future data incompatibilities
  • Added: TrackIR support
  • Added: Support for bullet shells dropping + new sounds
  • Added: New audio controller for positional sounds, that allowed us procedural control number or sound sources on models (Used to reduce number of bird sounds on trees.)
  • Added: Tree stem creak sounds
  • Added: Implemented EQ filter for unconscious state
  • Added: Sound position offset feature to config
  • Added: Sounds for drop item action
  • Added: New sounds for bullet shells dropping
  • Added: Antibiotics can now fight diseases
  • Added: Vitamins can boost player's immunity
  • Added: Long torch (made of a long stick and rags)
  • Added: Various severities of bleeding
  • Added: Bleeding from bare feet
  • Added: Badges for bleeding and active medicament
  • Added: Masks and headgear provide some level of biological protection
  • Added: Close/open compass animations
  • Added: rainMaterial config parameter to override rain post-process effect

FIXED

  • Fixed: A server crash when a character with a corrupt inventory tries to connect
  • Fixed: A server crash when a server with a garden plot on it was restarted
  • Fixed: A server crash related to script array manipulation crashes
  • Fixed: A client crash related to script array manipulation
  • Fixed: A client crash related to a light being removed while still in use
  • Fixed: Multitude of environmental issues (missing collisions, sudden LOD changes, hit materials, models adjustments) - as reported in Ticket T136380
  • Fixed: Typos in localization
  • Fixed: Possibility to toggle headlights when both are missing or destructed
  • Fixed: Some actions on target have incomplete action messages
  • Fixed: Crafting improvised suppressor takes 1% from the duct tape
  • Fixed: Landmine not detonating when it becomes ruined while it is armed
  • Fixed: Various IK poses (Stone, Medium Tent, BK-18)
  • Fixed: Chemlights glowing in cargo for 10 seconds
  • Fixed: Animals have no collisions with vehicles
  • Fixed: Shooting through a ruined suppressor did not emit muzzle flash
  • Fixed: Fireplace does not upgrade to stone circle if smaller stacks of stone are used
  • Fixed: Wolves attack animals rather then humans
  • Fixed: Sound sources on trees move with entity during cut down tree action
  • Fixed: SG5-K with compensator uses regular gun shots sounds (used sounds for silencer)
  • Fixed: Sea chest can be put into another sea chest - as reported in Ticket T135962
  • Fixed: When preforming suicide headgear does not get damaged
  • Fixed: Player's ankles can disappear while wearing Orel police pants
  • Fixed: Bullets are not registered after the weapon was raised close to the wall - as reported in Ticket T136559
  • Fixed: AIs get stuck near obstacles (reduced chance of occurrence)
  • Fixed: Motorbike helmet visually disappears after few steps
  • Fixed: Player gear is teleported to exact place where he logged in after
  • being skinned and quartered - as reported in Ticket T136367
  • Fixed: icons representing ammo are small - as reported in Ticket T136555
  • Fixed: Tactical googles have no texture - as reported in Ticket T135082
  • Fixed: AI walking through ground pipes

TWEAKED

  • Tweaked: Inventory overhaul Improvements in the visuals and performance of inventory code, including the addition of hierarchical attachment visualisation, hiding unused attachment categories (greatly uncluttered the Watchtower for example), inclusion of dedicated icons for these categories and overall bugfixes.)
  • Tweaked: Improvements to server performance (central economy, networking and AI)
  • Tweaked: Weapon muzzle attachments now steam during rain while they are hot
  • Tweaked: Weapons animations polishing (animations speed, clipping)
  • Tweaked: Updated sounds for climbing ladders
  • Tweaked: Updated sounds for take item in hand action
  • Tweaked: Projectile speed and air friction
  • Tweaked: Projectile damage (rebalanced)
  • Tweaked: Character damage system (rebalanced)
  • Tweaked: Armor against projectiles (rebalanced)
  • Tweaked: Shock damage for projectiles (chance to fall into unconsciousness increased)
  • Removed: Chances for bleeding wounds from projectiles hit
  • Removed: Flickering effect (roadflare)
  • Tweaked: Antibiotics and vitamins only support single use consume action
  • Tweaked: Traps no longer function as melee weapons
  • Tweaked: Hen spawn zone reworked to better fit environment (should not spawn inside industrial and other unnatural areas)
  • Tweaked: Many improvements, tweaks and fixes for ChernarusPlus terrain
  • Tweaked: Buldozer no longer requires dta and dayz.gproj copied to the work-drive/work-folder (Modding relevant)

KNOWN ISSUES

There might be an issue with the use of storage files created before the update. You can use this Experimental phase to test your current storage file from the Stable branch (keep copies).

  • SK 59/66 and CR-527 have have similar animation issues as the Mosin, with the weapon becoming displaced briefly during a reload
  • Client FPS drops when dismantling or destroying a watchtower
  • A ruined improvised suppressor still silences shots
  • 2-handed rifles can only be dragged and dropped via a small piece of their "Equipment" tab icon
  • There is no icon displayed when dragging an item from hands slot
  • Full-auto gunfire in the distance might become distorted and sounds like a single shot
  • A jammed BK-18 cannot be fixed
  • Server browser issues - server time can be displayed incorrectly, missing throbbers on filtering, previously played, proper version filters not functioning, missing icons, servers cannot be filtered by character
  • The spotlight does not work after a server restart
  • Infected will be a bit more bullet resistant during this Experimental.

Notes

Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.

SOURCE: https://forums.dayz.com/topic/243160-ex ... -10150408/