I think it's rather swell actually to have a more peaceful bandit operation in effect. Assuming its run properly and nothing goes sour, you may end up better off holding massive groups hostage, and convincing them to self destruct, essentially.
People turn on one another so easily, its kind of interesting to see what possibilities are at hand with this game, considering a lot can be done with the available items and a thorough voice in the microphone.
A task such as this would need to be carefully planned, and executed AS planned. It would involve flanking and "trapping" or "cornering" a person(s) that are effectively unable to escape. Animals, when cornered, become very defensive, edgy, abrasive, and lose sense of surrounding social environments. This makes it hard to do almost anything crazier than 1 or 2 people at a time. However, within reason, a group of 4 or 5 can be rounded with quick, hasty cooperation within the captivator team. This also require the hostages (or future hostages) to be willing to use diplomacy to solve their situation. US-2 seems to be the only option for anything like this. (Sorry if it had little or nothing to do with the original context of this thread, just wanted to throw an idea)