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TEST

 by Weyland ¦  Fri Apr 20, 2018 6:21 pm ¦  Forum: General Discussion ¦  Topic: TEST ¦  Replies: 0 ¦  Views: 16

TESTY

[4/13/2018] STATUS REPORT

 by Weyland ¦  Fri Apr 13, 2018 7:04 am ¦  Forum: Changelog & Status Reports ¦  Topic: [4/13/2018] STATUS REPORT ¦  Replies: 0 ¦  Views: 10

https://i.imgur.com/6RabjWg.png Dev Update/Eugen Dear DayZ players. All of us here are both playing and tweaking the version for the first Stress Test. You might be asking why it's not out yet, and how on Earth we are enjoying it and not sharing that with you? :). The current state of the build, al...

[3/27/2018] STATUS REPORT

 by Weyland ¦  Tue Mar 27, 2018 3:46 am ¦  Forum: Changelog & Status Reports ¦  Topic: [3/27/2018] STATUS REPORT ¦  Replies: 0 ¦  Views: 8

https://i.imgur.com/8FzNGyK.png Dev Update/Eugen Dear DayZ players, There is a lot of commotion in the office as we get near our first 0.63 public stress test (which I will talk about more today and share details of why and how we are approaching this step, and what should be the outcome for both y...

[2/27/2018] STATUS REPORT

 by Weyland ¦  Mon Feb 26, 2018 10:30 pm ¦  Forum: Changelog & Status Reports ¦  Topic: [2/27/2018] STATUS REPORT ¦  Replies: 0 ¦  Views: 17

https://i.imgur.com/C9qlBen.png Dev Update/Eugen Dear Players! As the iteration speed on many of our features increases, we are seeing some good results coming in - both in terms of features and stability. In the last two weeks, we have been focusing on and finished the below-mentioned functionalit...

[2/13/2018] STATUS REPORT

 by Weyland ¦  Mon Feb 12, 2018 11:23 pm ¦  Forum: Changelog & Status Reports ¦  Topic: [2/13/2018] STATUS REPORT ¦  Replies: 0 ¦  Views: 13

https://i.imgur.com/IYZUbfQ.png Dev Update/Martin Hello everyone! As Eugen is traveling this week, it's my turn to contribute to the Status Report (after quite some time), and provide some summary of the past two weeks in the DayZ Dev Team. With February in full swing, we're approaching the moment ...

[1/30/2018] STATUS REPORT

 by Weyland ¦  Mon Jan 29, 2018 10:23 pm ¦  Forum: Changelog & Status Reports ¦  Topic: [1/30/2018] STATUS REPORT ¦  Replies: 0 ¦  Views: 12

Dev Update/Eugen When something ends, something else begins. As I mentioned in the Year in Review video, it's always hard losing team members, but it's a necessary part of the development cycle. Lots of people have joined the team over the last four years, growing from a strong core into a large, t...

[1/16/2018] STATUS REPORT

 by Weyland ¦  Mon Jan 15, 2018 7:23 pm ¦  Forum: Changelog & Status Reports ¦  Topic: [1/16/2018] STATUS REPORT ¦  Replies: 0 ¦  Views: 14

https://i.imgur.com/FKbDPDk.png Dev Update/Eugen The year of DayZ is here, and the first two weeks of it are behind us. I'll be looking over the decision making and work happening during the recent ramp up, with the entire team fully focused on 0.63 Experimental build delivery. We looked over the s...

[12/12/2017] STATUS REPORT

 by Weyland ¦  Tue Dec 12, 2017 6:22 pm ¦  Forum: Changelog & Status Reports ¦  Topic: [12/12/2017] STATUS REPORT ¦  Replies: 0 ¦  Views: 26

https://i.imgur.com/4z3RKN7.png Dev Update/Eugen Dear players. First, I would like to thank you for all the critical feedback on the last status report, it was a hard one. Expectation were high, and we chose a road littered with risks going for the new engine, for the larger benefit in the long run...

[11/28/2017] STATUS REPORT

 by Weyland ¦  Tue Nov 28, 2017 7:28 am ¦  Forum: Changelog & Status Reports ¦  Topic: [11/28/2017] STATUS REPORT ¦  Replies: 0 ¦  Views: 47

https://i.imgur.com/wylrXs8.png Dev Update/Brian Greetings Survivors! The last few months for DayZ has included a lot of review meetings. Both technical and gameplay design related - and now it's come that time where we have some solid information to share with you all on the upcoming 0.63 Experime...

[11/7/2017] STATUS REPORT

 by Weyland ¦  Tue Nov 07, 2017 4:07 pm ¦  Forum: Changelog & Status Reports ¦  Topic: [11/7/2017] STATUS REPORT ¦  Replies: 0 ¦  Views: 16

https://i.imgur.com/wf5id3a.png Dev Update/Brian As we approach the entry into the BETA phase of DayZ's development, I am reminded of how things were back in 2012 as we worked on the original Survivor GameZ. Working with Dean to get us early access to upcoming builds of DayZ Mod, and trying to modi...

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