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[GUIDE] 0.63 How to Play Offline Mode

 by Weyland ¦  Thu Apr 26, 2018 11:44 am ¦  Forum: Guides ¦  Topic: [GUIDE] 0.63 How to Play Offline Mode ¦  Replies: 0 ¦  Views: 372

https://i.imgur.com/OqpiZFa.png Hello everyone, Yesterday evening Prague time, some content creators on Twitch started streaming a modded, publicly available unofficial "offline mode" modification of DayZ 0.63 with the ability to spawn various unfinished assets. While we do not officially...

[4/25/2018] STATUS REPORT

 by Weyland ¦  Wed Apr 25, 2018 12:08 pm ¦  Forum: Changelog & Status Reports ¦  Topic: [4/25/2018] STATUS REPORT ¦  Replies: 0 ¦  Views: 386

https://i.imgur.com/5dNVUny.png Dev Update/Eugen Dear DayZ players. Some of you had the chance to try the 0.63 Stress Test yesterday. The team is going through the feedback as I write this text, and we will try and push changes over the next couple of Stress Tests. The stability of the build was qu...

[GUIDE] 0.63 How to Play the Stress Tests

 by Weyland ¦  Tue Apr 24, 2018 12:54 pm ¦  Forum: Guides ¦  Topic: [GUIDE] 0.63 How to Play the Stress Tests ¦  Replies: 0 ¦  Views: 1409

https://i.imgur.com/ubNEYgy.png Survivors, the DayZ Dev Team needs your help! In order to proceed to a 0.63 Experimental release, our programmers need to stress-test the game = evaluate and debug the server performance of our current 0.63 builds. This can only be done in an environment where we hav...

TEST

 by Weyland ¦  Fri Apr 20, 2018 6:21 pm ¦  Forum: General Discussion ¦  Topic: TEST ¦  Replies: 0 ¦  Views: 23

TESTY

[4/13/2018] STATUS REPORT

 by Weyland ¦  Fri Apr 13, 2018 7:04 am ¦  Forum: Changelog & Status Reports ¦  Topic: [4/13/2018] STATUS REPORT ¦  Replies: 0 ¦  Views: 15

https://i.imgur.com/6RabjWg.png Dev Update/Eugen Dear DayZ players. All of us here are both playing and tweaking the version for the first Stress Test. You might be asking why it's not out yet, and how on Earth we are enjoying it and not sharing that with you? :). The current state of the build, al...

[3/27/2018] STATUS REPORT

 by Weyland ¦  Tue Mar 27, 2018 3:46 am ¦  Forum: Changelog & Status Reports ¦  Topic: [3/27/2018] STATUS REPORT ¦  Replies: 0 ¦  Views: 11

https://i.imgur.com/8FzNGyK.png Dev Update/Eugen Dear DayZ players, There is a lot of commotion in the office as we get near our first 0.63 public stress test (which I will talk about more today and share details of why and how we are approaching this step, and what should be the outcome for both y...

[2/27/2018] STATUS REPORT

 by Weyland ¦  Mon Feb 26, 2018 10:30 pm ¦  Forum: Changelog & Status Reports ¦  Topic: [2/27/2018] STATUS REPORT ¦  Replies: 0 ¦  Views: 19

https://i.imgur.com/C9qlBen.png Dev Update/Eugen Dear Players! As the iteration speed on many of our features increases, we are seeing some good results coming in - both in terms of features and stability. In the last two weeks, we have been focusing on and finished the below-mentioned functionalit...

[2/13/2018] STATUS REPORT

 by Weyland ¦  Mon Feb 12, 2018 11:23 pm ¦  Forum: Changelog & Status Reports ¦  Topic: [2/13/2018] STATUS REPORT ¦  Replies: 0 ¦  Views: 14

https://i.imgur.com/IYZUbfQ.png Dev Update/Martin Hello everyone! As Eugen is traveling this week, it's my turn to contribute to the Status Report (after quite some time), and provide some summary of the past two weeks in the DayZ Dev Team. With February in full swing, we're approaching the moment ...

[1/30/2018] STATUS REPORT

 by Weyland ¦  Mon Jan 29, 2018 10:23 pm ¦  Forum: Changelog & Status Reports ¦  Topic: [1/30/2018] STATUS REPORT ¦  Replies: 0 ¦  Views: 13

Dev Update/Eugen When something ends, something else begins. As I mentioned in the Year in Review video, it's always hard losing team members, but it's a necessary part of the development cycle. Lots of people have joined the team over the last four years, growing from a strong core into a large, t...

[1/16/2018] STATUS REPORT

 by Weyland ¦  Mon Jan 15, 2018 7:23 pm ¦  Forum: Changelog & Status Reports ¦  Topic: [1/16/2018] STATUS REPORT ¦  Replies: 0 ¦  Views: 18

https://i.imgur.com/FKbDPDk.png Dev Update/Eugen The year of DayZ is here, and the first two weeks of it are behind us. I'll be looking over the decision making and work happening during the recent ramp up, with the entire team fully focused on 0.63 Experimental build delivery. We looked over the s...

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